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-
- MILLE BORNES Version 4.5
- Copyright (C) 1990 TEGL Systems Corporation
- All Rights Reserved
-
- This product is protected under Canadian copyright law and
- international treaty provisions, it may not be sold, modified for
- redistribution or re-packaged individually without the specific
- written permission of TEGL Systems Corporation.
-
- This is a shareware product. You may make copies and distribute Big2
- among your friends, provided there is no fee charged for such
- copying and distribution and that it is distributed ONLY in its
- original, unmodified form.
-
-
- -------------------------------------------------------------------
- SYSTEM REQUIREMENTS
- -------------------------------------------------------------------
- IBM PC or compatible, 512K memory, disk drive and an EGA or VGA
- display adaptor and monitor.
-
- -------------------------------------------------------------------
- Notes on this guide.
- -------------------------------------------------------------------
-
- Some actions require a mouse or at least the mouse pointer. If you
- don't have a mouse the cursor keys will move the mouse pointer
- around the screen, simply press enter to simulate a mouse click.
-
- -------------------------------------------------------------------
- Mille Bornes
- -------------------------------------------------------------------
-
- MilleBornes is a French card game, sold by Parker Brothers, that
- simulates a car race of 700 kilometers. This game, as it
- originates from France, is based on the small cement markers at
- regular intevals among the roads in Europe. The French call these
- markers bornes kilometriques or as we know them as milestones.
- These milestones usually shows the distance to the next town.
- Hence these markers gives this game its name: MILLE BORNES
- pronounced as "MEEL BORN", meaning a thousand milestones.
-
- The card game is usually for 2 or more players. Since your
- opponent is, of course, the computer, thereby restraining the game
- to two players; the number of milestones that you must complete is
- 700 kilometers, rather then the 1000 kilometers used with 4 or more
- players.
-
- -------------------------------------------------------------------
- The Game
- -------------------------------------------------------------------
-
- The object of the game is to be the first player to accumulate a
- total of 5000 points over several games.
-
- The object of each game is to play an exact total of 700 kilometers
- in distance cards before your opponent does.
-
- Each game is scored according to a set of rules, and accumulated,
- until a player scores a total of 5000 points or greater. If both
- players scores above 5000 points, the higher score wins.
-
- At the beginning of each game each player is dealt six cards from
- the deck. Each player alternately takes a card from the draw pile
- and either plays or discard a card.
-
- The play continues until one of the players reaches 700 km, or
- until the deck is exhausted (even if neither players completed the
- 700 km trip).
-
- -------------------------------------------------------------------
- Distance Cards
- -------------------------------------------------------------------
-
- As one of the objectives of this game, distance cards are
- accumulated until one of the players reaches a exact distance of
- 700 kilo-metriques.
-
- To assist you in balancing the exact distance, there are five
- different distance values that may be played (provided that you
- have played a ROLL! and have not been stopped by hazard cards by
- your computer opponent). To assure fairness, a player cannot play
- more than two (2) 200 Distance cards within a game.
-
- [25] [50] [75] [100] [200]
-
- -------------------------------------------------------------------
- Hazard Cards
- -------------------------------------------------------------------
-
- To prevent you from playing distance cards, your opponent may play
- a hazard card whenever a ROLL! card is displayed on your playing
- area. You must play the appropriate REMEDY card, and another ROLL!
- card before you can continue playing distance cards.
-
- [OUT OF GAS]
- [FLAT TIRE]
- [ACCIDENT]
- [STOP]
- [Speedlimit]
-
- The SPEEDLIMIT is the only hazard that can be played without your
- opponent displaying a ROLL!. However this hazard only limits the
- types of distance cards that can be played.
-
- -------------------------------------------------------------------
- Remedy Cards
- -------------------------------------------------------------------
-
- A matching remedy card is required after a hazard card.
-
- [OUT OF GAS] --> [Gasoline]
- [FLAT TIRE] --> [Spare Tire]
- [ACCIDENT] --> [Repairs]
- [STOP] --> [Roll!]
- [Speedlimit] --> [End Of Limit]
-
- -------------------------------------------------------------------
- Safety Cards
- -------------------------------------------------------------------
- Safety Cards are used for preventing an opponent from playing
- certain Hazard cards against you, and when displayed on the playing
- area (ie. not in your hands), you are entitle to extra points
- during the scoring process. No points are awarded for Safety cards
- that remains in the playing hand when a game is completed.
-
- A safety card acts as the following REMEDIES.
-
- [OUT OF GAS] --> [Gasoline] --> [ExtraTank]
- [FLAT TIRE] --> [Spare Tire] --> [Puncture Proof]
- [ACCIDENT] --> [Repairs] --> [Driving Ace]
- [STOP] --> [Roll!] --> [Right Of Way]
- [Speedlimit] --> [End Of Limit] --> [Right Of Way]
-
- -------------------------------------------------------------------
- MORE on Safety Cards
- -------------------------------------------------------------------
-
- A Hazard can be a bonus for you if you hold the corresponding
- Safety in your hand and you play the card with a "Coup Fourre",
- french fencing term for "counter-thrust" when the hazard is played
- against you. Not only do you become unaffected by the Hazard (for
- the remainder of the game), but you also get 300 bonus points for
- the play, PLUS get an extra turn.
-
- However if you had just drawn the safety card from the deck, and
- played it against the offending hazzard, it would not be considered
- "Coup Fourred" since you had to wait to draw it. Safeties that are
- played in this manner do not remove the hazzard from the playing
- area, but do provide the necessary remedy and protection for the
- remainder of the game.
-
- Safety cards may be played any time - holding on to them for
- potential Coup Fourres is advantageous, but when your opponent is
- close to reaching 700 you should play it. A Safety will always
- give you an extra turn.
-
- -------------------------------------------------------------------
- Discarding Cards
- -------------------------------------------------------------------
-
- There will be a time when you will be unable to play a card. This
- is when your skills in selecting the right card to discard may
- affect the game.
-
- The best cards to discards are those that cannot be used, for
- example a Distance card of 200 when you have reached 525 km; a
- Remedy for a Safety you have; Roll cards and End of Limit when you
- have Right of Way, Hazards that your opponent has played a Safety
- for, and lastly duplicate cards.
-
- You should try to remember which cards have been played. A
- GASOLINE card has no value when all the OUT OF GAS cards have been
- played.
-
- -------------------------------------------------------------------
- Scoring
- -------------------------------------------------------------------
-
- The game is won by the player that accumulates a point score of
- 5000 or more. Points are awarded as follows.
-
- +-----------------+-----------------------------------------------+
- | MILESTONES | SCORED ON PTS-FOR-MILEAGE BASIS. |
- +-----------------+-----------------------------------------------+
- | SAFETIES | 100 PTS EACH. 300 PT BONUS FOR ALL 4. |
- +-----------------+-----------------------------------------------+
- | COUP-FOURRES | SCORES 300 PTS EACH. |
- +-----------------+-----------------------------------------------+
- | TRIP COMPLETED | 400 PT BONUS FOR COMPLETING A TRIP OF 700 KM |
- +-----------------+-----------------------------------------------+
- | DELAYED ACTION | 300 PT BONUS IF TRIP COMPLETED AFTER |
- | | DRAWCARDS HAVE BEEN EXHAUSTED. |
- +-----------------+-----------------------------------------------+
- | SAFE TRIP | 300 PT BONUS FOR COMPLETING TRIP WITHOUT 200 |
- | | KM CARDS. |
- +-----------------+-----------------------------------------------+
- | SHUT OUT | 500 PT BONUS FOR COMPLETING TRIP BEFORE |
- | | OPPONENT HAS PLAYED ANY MILAGE CARDS. |
- +-----------------+-----------------------------------------------+
-
-
- -------------------------------------------------------------------
- Playing Your Cards
- -------------------------------------------------------------------
- During your turn, your play choices are:
- * depending on the cards in your hand *
-
- PLAYING A HAZARD
- Your opponent must be showing a roll! card and is currently not
- displaying the corresponding safety card. Yhe only exception is a
- speedlimit, which may be played on your opponent at any time.
-
- PLAYING A REMEDY CARD
- If your computer opponent has played a hazard card against you.
-
- PLAYING A SAFETY CARD
- Safety cards can be played any time. If your computer opponent has
- played a hazard card against you you can immediately play your
- corresponding safety card for a coup-fourres. Remember to play
- your safety cards before the game ends. Points are awarded only
- when the card is played.
-
- PLAYING A DISTANCE CARD
- You must be displaying a roll! as well as the distance value must
- follow any speedlimit restrictions that may have been played
- against you. Only (2) 200 milage cards are allowed per game.
-
- DISCARDING A CARD
- Any card can be discarded, even a safety. Once you have discarded,
- the play is final.
-
- -------------------------------------------------------------------
- Playing the Computer Version
- -------------------------------------------------------------------
- At the beginning of each turn a card is automatically drawn for
- you, giving you seven cards (six plus one draw card). The bottom
- card on the display, is the newest card drawn from the deck.
-
- Use the mouse to point to the card that you wish to play.
-
- The left mouse button plays the selected card. If the card is
- valid for playing, the computer will take the card and place it on
- the appropriate playing area. (eg. a hazard will be placed on the
- computer battlecard pile, a safety card will be put on the safties
- card pile etc.
-
- If you are unable to play a card, you must select a card to
- discard. To discard a card, position the mouse to the card you
- wish to discard and press the right mouse button.
-